
The small town of Gilcresco went 10 years before its first death — a forester named Sheronica. Cause of death? Old age. I, the town’s founder, builder, and overseer, was simultaneously proud and heartbroken. Sheronica had valiantly tended to Gilcresco’s forests since its inception, but I hadn’t yet constructed a cemetery so rather than being given a proper burial and gravestone of remembrance, she was laid to rest somewhere in the wilderness where she’d spent most of her adult life working. When you raise a successful town in Banished, a city builder from one-man-studio Shining Rock Software, you’ll probably feel the same way the moment your first citizen dies — especially if you, like me, completely forget to build a cemetery.