An upcoming 2D platformer for iOS and Android, scheduled to release sometime in 2022. Made with Unity.
Continue reading Dino Worlds (Mobile)Projects
The Stronghold (DOOM II)
An oldschool DOOM II level boasting a nonlinear layout, keycard hunts, loop-arounds, monster closets, and of course plenty of secrets to find!
Continue reading The Stronghold (DOOM II)Dungeon Doom (Unity)
A successor to my Visual Basic version of Dungeon Doom, with significantly improved graphics and gameplay. (Made with the Unity engine.)
Continue reading Dungeon Doom (Unity)Call of Dooty III: Spectres (If Doom was done today: Part 3)
The highly-anticipated sequel to “If Doom was done today (Part 2),” Part 3 (also known as “Call of Dooty III: Spectres”) serves up yet another parody of modern first-person shooters and includes brand new features like the ability to aim down weapons’ sights, limited sprint, a dynamic crosshair, and more!
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Call of Dooty II: Green Ops (If Doom was done today: Part 2)
Inspired by kmoosmann’s “If Quake was done today,” this project takes another classic Doom level, John Romero’s E1M2, Nuclear Plant, and gives it a modern makeover. You’ll see such mechanics as regenerating health, quick-time events, and even brand new ones that weren’t present in Part 1 like achievements and a “bloody screen” effect when damaged. Much like the first one, this level is meant to make a statement rather than be enjoyable to play.
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Dungeon Doom (Visual Basic)
A turn-based dungeon crawler I designed with Visual Basic.
Chubz in Space
A 2D platformer I designed with Game Maker.
Call of Dooty (If Doom was done today: Part 1)
Inspired by kmoosmann’s “If Quake was done today” video, this Doom level puts you in a familiar place – E1M1’s Hangar – but makes you play it like a modern first-person shooter with cutscenes that disrupt gameplay, regenerating health, linear level design, and more. This is meant to make a statement about games today rather than be an enjoyable level.
Continue reading Call of Dooty (If Doom was done today: Part 1)