An upcoming 2D platformer for iOS and Android, scheduled to release sometime in 2022. Made with Unity.Continue reading Dino Worlds (Mobile)
An oldschool DOOM II level boasting a nonlinear layout, keycard hunts, loop-arounds, monster closets, and of course plenty of secrets to find!Continue reading The Stronghold (DOOM II)
A successor to my Visual Basic version of Dungeon Doom, with significantly improved graphics and gameplay. (Made with the Unity engine.)Continue reading Dungeon Doom (Unity)
The highly-anticipated sequel to “If Doom was done today (Part 2),” Part 3 (also known as “Call of Dooty III: Spectres”) serves up yet another parody of modern first-person shooters and includes brand new features like the ability to aim down weapons’ sights, limited sprint, a dynamic crosshair, and more!
Inspired by kmoosmann’s “If Quake was done today,” this project takes another classic Doom level, John Romero’s E1M2, Nuclear Plant, and gives it a modern makeover. You’ll see such mechanics as regenerating health, quick-time events, and even brand new ones that weren’t present in Part 1 like achievements and a “bloody screen” effect when damaged. Much like the first one, this level is meant to make a statement rather than be enjoyable to play.
A turn-based dungeon crawler I designed with Visual Basic.
A 2D platformer I designed with Game Maker.
Inspired by kmoosmann’s “If Quake was done today” video, this Doom level puts you in a familiar place – E1M1’s Hangar – but makes you play it like a modern first-person shooter with cutscenes that disrupt gameplay, regenerating health, linear level design, and more. This is meant to make a statement about games today rather than be an enjoyable level.