It’s no secret that first-person shooters have changed dramatically over the last two decades. Whereas they once tossed players into labyrinthine levels and expected them to find the exit all by themselves, today they usually take a much more linear, cinematic approach in which exploration is discouraged and the story is force-fed. Even the recent DOOM reboot, as fantastic as it was, had some awfully straight-forward levels (especially compared to the ’93 original) and several unskippable cutscenes.
Well ladies and gentlemen, I’m happy to report that Overload never got the memo.