Learn how to use While and For loops to make portions of your code run more than once.
Continue reading ZDoom ACS Scripting Tutorial #3 (Loops (While/For))
Tutorials for level editing, programming, and more.
Learn how to use While and For loops to make portions of your code run more than once.
Continue reading ZDoom ACS Scripting Tutorial #3 (Loops (While/For))
Learn how to store information with variables and perform tests on that information via conditional statements.
Continue reading ZDoom ACS Scripting Tutorial #2 (Variables & Conditional Statements)
Have you ever wanted to write your own DOOM scripts? Are you a complete beginner with no programming or scripting experience whatsoever? If the answer to either of those questions is “Yes,” then this series is for you!
In this video I show you how to write your very first script as well as explain how scripts are structured.
Continue reading ZDoom ACS Scripting Tutorial #1 (Your First Script)
This extensive tutorial shows how to design your very own “automap” system in Doom SnapMap.
Learn how to design a door that requires two nearby power stations to be activated (with cores) before it unlocks.
Continue reading (Doom SnapMap) Double Power Station Door Tutorial
This tutorial shows how to harvest resources and build bases using PlanetSide 2’s ANT vehicle and construction system.
A tutorial showing how to import custom monsters (and weapons and items) and even create your very own by inheriting from those that already exist.
In this tutorial, I show you how to create a depth of field effect so that the camera focuses on an object(s) and everything in front of or behind the object(s) is blurred.
In this tutorial, I show you how to lock items to parts of your character’s body so that they move together. You can also use this technique to lock hats to your character’s heads and more! Experiment with it and see what you can create.
In this tutorial, I show you how to create a moving camera in Source Filmmaker using keyframing/bookmarking in the Graph Editor. Although this covers cameras, you can also use this technique to animate all types of objects ranging from characters and objects to lights.