Are you interested in creating levels for games or even entire games from scratch? In this video I show just how easy it is to do with Construct 2!
Have you ever wanted to give your 3D floors some movement? Now, with the concepts presented in this tutorial, you can! This video shows you how to create a single script that automates a 3D floor, making it move up and down and pausing at each stop to allow the player to hop on for a ride. You can take this concept further by tying the actions to switches rather than an “ENTER” script and creating elevators and more! Heck, you could even pair this technique with a screen shake effect to simulate a building crumbling down to (and through) the ground! The possibilities, as always, are endless.
Ever wanted shiny surfaces that reflect the surrounding area, like squeaky-clean tiles or puddles of water or ice? Now you can have them in GZDoom/Skulltag with this simple technique!
3D floors are cool enough, but what if you could actually make some of them slope? This tutorial shows you how to do just that! If you use GZDoom or Skulltag, you can use this feature alongside regular 3D floors to create even better architecture and designs for your maps.
This tutorial shows how to create “3D floors” in Doom Builder. This feature allows you to create true room-over-room structures and more. You can stack as many 3D floors as you’d like, and once you begin working with them more, you’ll realize that the only limit is your imagination!
This tutorial shows how to spawn monsters from out of nowhere using some of ZDoom’s ACS scripting features. In this example, when a chaingun is picked up four enemies spawn on raised pillars all around the player.
This video teaches you how to export then edit one of Doom’s images, then import it into your very own maps for a customized experience. More specifically, in this video you’ll learn how to create custom skies! This technique can be extended to create custom wall textures, import custom sounds and songs, and more.
This tutorial teaches how to create events that happen when a particular monster(s) dies via ZDoom ACS scripts.
This two-in-one video tutorial shows how to create a “fog” effect in Doom Builder 2 through the use of basic scripting. You’ll also learn how to make your floors extra slippery, as if they were covered in ice!