Are you interested in creating levels for games or even entire games from scratch? In this video I show just how easy it is to do with Construct 2!
Tutorials for level editing, programming, and more.
(Doom Builder) 3D Moving Platforms Tutorial
Have you ever wanted to give your 3D floors some movement? Now, with the concepts presented in this tutorial, you can! This video shows you how to create a single script that automates a 3D floor, making it move up and down and pausing at each stop to allow the player to hop on for a ride. You can take this concept further by tying the actions to switches rather than an “ENTER” script and creating elevators and more! Heck, you could even pair this technique with a screen shake effect to simulate a building crumbling down to (and through) the ground! The possibilities, as always, are endless.
Continue reading (Doom Builder) 3D Moving Platforms Tutorial
(Doom Builder) Reflective Floors Tutorial
Ever wanted shiny surfaces that reflect the surrounding area, like squeaky-clean tiles or puddles of water or ice? Now you can have them in GZDoom/Skulltag with this simple technique!
(Doom Builder) 3D Slopes Tutorial
3D floors are cool enough, but what if you could actually make some of them slope? This tutorial shows you how to do just that! If you use GZDoom or Skulltag, you can use this feature alongside regular 3D floors to create even better architecture and designs for your maps.
(Doom Builder) 3D Floors Tutorial
This tutorial shows how to create “3D floors” in Doom Builder. This feature allows you to create true room-over-room structures and more. You can stack as many 3D floors as you’d like, and once you begin working with them more, you’ll realize that the only limit is your imagination!
(Doom Builder) Monster Spawning Tutorial
This tutorial shows how to spawn monsters from out of nowhere using some of ZDoom’s ACS scripting features. In this example, when a chaingun is picked up four enemies spawn on raised pillars all around the player.
(Doom) Custom Sky Tutorial
This video teaches you how to export then edit one of Doom’s images, then import it into your very own maps for a customized experience. More specifically, in this video you’ll learn how to create custom skies! This technique can be extended to create custom wall textures, import custom sounds and songs, and more.
(Doom Builder) RPG Tutorial
This two-part series explains how I created a “Doom RPG” map complete with NPCs, a credit/money system, a questing system, and more via the ZDoom ACS scripting language. The original video showing the map in action can be found here.
(Doom Builder) Monster Death Events Tutorial
This tutorial teaches how to create events that happen when a particular monster(s) dies via ZDoom ACS scripts.
Continue reading (Doom Builder) Monster Death Events Tutorial
(Doom Builder) Fog and Ice Movement Tutorial
This two-in-one video tutorial shows how to create a “fog” effect in Doom Builder 2 through the use of basic scripting. You’ll also learn how to make your floors extra slippery, as if they were covered in ice!
Continue reading (Doom Builder) Fog and Ice Movement Tutorial