An upcoming 2D platformer for Android devices, scheduled to release sometime in 2024. Made with Unity.
Continue reading Dino Worlds (Mobile)Projects
The Stronghold (DOOM II)
An oldschool DOOM II level boasting a nonlinear layout, keycard hunts, loop-arounds, monster closets, and of course plenty of secrets to find!
Continue reading The Stronghold (DOOM II)Dungeon Doom (Unity)
A successor to my Visual Basic version of Dungeon Doom, with significantly improved graphics and gameplay. (Made with the Unity engine.)
Continue reading Dungeon Doom (Unity)Call of Dooty III: Spectres (If Doom was done today: Part 3)
The highly-anticipated sequel to “If Doom was done today (Part 2),” Part 3 (also known as “Call of Dooty III: Spectres”) serves up yet another parody of modern first-person shooters and includes brand new features like the ability to aim down weapons’ sights, limited sprint, a dynamic crosshair, and more!
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Call of Dooty II: Green Ops (If Doom was done today: Part 2)
Inspired by kmoosmann’s “If Quake was done today,” this project takes another classic Doom level, John Romero’s E1M2, Nuclear Plant, and gives it a modern makeover. You’ll see such mechanics as regenerating health, quick-time events, and even brand new ones that weren’t present in Part 1 like achievements and a “bloody screen” effect when damaged. Much like the first one, this level is meant to make a statement rather than be enjoyable to play.
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Dungeon Doom (Visual Basic)
A turn-based dungeon crawler I designed with Visual Basic.
Chubz in Space
A 2D platformer I designed with Game Maker.
Call of Dooty (If Doom was done today: Part 1)
Inspired by kmoosmann’s “If Quake was done today” video, this Doom level puts you in a familiar place – E1M1’s Hangar – but makes you play it like a modern first-person shooter with cutscenes that disrupt gameplay, regenerating health, linear level design, and more. This is meant to make a statement about games today rather than be an enjoyable level.
Continue reading Call of Dooty (If Doom was done today: Part 1)