This two-part series explains how I created a “Doom RPG” map complete with NPCs, a credit/money system, a questing system, and more via the ZDoom ACS scripting language. The original video showing the map in action can be found here.
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(Doom Builder) Monster Death Events Tutorial
This tutorial teaches how to create events that happen when a particular monster(s) dies via ZDoom ACS scripts.
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(Doom Builder) Fog and Ice Movement Tutorial
This two-in-one video tutorial shows how to create a “fog” effect in Doom Builder 2 through the use of basic scripting. You’ll also learn how to make your floors extra slippery, as if they were covered in ice!
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(Doom Builder) Artillery Tutorial
This two-part video tutorial shows how to create an “artillery” effect in Doom Builder 2 through the help of ACS Scripting. When you’re finished, if the game is played using ZDoom, a switch can be flipped to trigger an “artillery” script that, in turn, blasts the monsters situated immediately below the drop zone.
(Game Maker) How to use Variables
A beginner-level tutorial showing how to use variables in Game Maker, one of the most popular programs for making 2D games.
(Programming) “While” Loops Tutorial
This short but informative tutorial illustrates the concept of “while” loops. I move quickly but cover the basics and reiterate several of my points to help make it easier to understand. With the aid of my tablet and a screen recording program, it’s almost like teaching on a blackboard.
Overload Review
It’s no secret that first-person shooters have changed dramatically over the last two decades. Whereas they once tossed players into labyrinthine levels and expected them to find the exit all by themselves, today they usually take a much more linear, cinematic approach in which exploration is discouraged and the story is force-fed. Even the recent DOOM reboot, as fantastic as it was, had some awfully straight-forward levels (especially compared to the ’93 original) and several unskippable cutscenes.
Well ladies and gentlemen, I’m happy to report that Overload never got the memo.
Yoku’s Island Express Review
What would happen if you combined Metroid with pinball? It’s a strange question to say the least, and Yoku’s Island Express is probably the best answer we’ll ever get.
Frostpunk First Impressions
Sharing my thoughts on Frostpunk, a grim and fascinating post-apocalyptic city builder/survival game from 11 bit studios, makers of the critically acclaimed This War of Mine.
Far Cry 5 First Impressions
Now that it’s finally here, what do I think about the latest entry in the long-running Far Cry franchise? Watch and find out!