Warlock: Master of the Arcane Review

The city building is among the best in the genre.
The city building is among the best in the genre.

What if Sid Meier’s Civilization V wasn’t based on the long term, historical progression of a nation, but instead revolved around a powerful mage leading his empire to victory through might and magic? Paradox’s Warlock: Master of the Arcane is perhaps the best answer to that question. Warlock takes many of Civilization V’s elements — a hex grid, combat in which ranged units can shoot across tiles, and the franchise’s trademark empire building — and turns it upside down with an intense focus on war and many unique gameplay features that harken back to past fantasy turn-based strategy games like 1994’s Master of Magic and 1999’s Age of Wonders.

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