Battlefield V is just straight up awful, right? Not so fast! In this video I explain why I think it’s not just a great game in its own right, but perhaps even one of the best Battlefields to date.
Continue reading In Defense of Battlefield VChubzdoomer
ZDoom ACS Scripting Tutorial #6 (Executing Scripts)
This time it’s “back to basics” as I show how to name scripts, execute them in several different ways, and more!
Continue reading ZDoom ACS Scripting Tutorial #6 (Executing Scripts)ZDoom ACS Scripting Tutorial #5 (RPG XP System)
Learn how to make an RPG-like XP and leveling system using a combination of variables, conditional statements, loops, and arrays.
Continue reading ZDoom ACS Scripting Tutorial #5 (RPG XP System)Dungeon Doom (Unity)
A successor to my Visual Basic version of Dungeon Doom, with significantly improved graphics and gameplay. (Made with the Unity engine.)
Continue reading Dungeon Doom (Unity)Call of Dooty III: Spectres (If Doom was done today: Part 3)
The highly-anticipated sequel to “If Doom was done today (Part 2),” Part 3 (also known as “Call of Dooty III: Spectres”) serves up yet another parody of modern first-person shooters and includes brand new features like the ability to aim down weapons’ sights, limited sprint, a dynamic crosshair, and more!
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Call of Dooty II: Green Ops (If Doom was done today: Part 2)
Inspired by kmoosmann’s “If Quake was done today,” this project takes another classic Doom level, John Romero’s E1M2, Nuclear Plant, and gives it a modern makeover. You’ll see such mechanics as regenerating health, quick-time events, and even brand new ones that weren’t present in Part 1 like achievements and a “bloody screen” effect when damaged. Much like the first one, this level is meant to make a statement rather than be enjoyable to play.
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Dungeon Doom (Visual Basic)
A turn-based dungeon crawler I designed with Visual Basic.
Chubz in Space
A 2D platformer I designed with Game Maker.
Call of Dooty (If Doom was done today: Part 1)
Inspired by kmoosmann’s “If Quake was done today” video, this Doom level puts you in a familiar place – E1M1’s Hangar – but makes you play it like a modern first-person shooter with cutscenes that disrupt gameplay, regenerating health, linear level design, and more. This is meant to make a statement about games today rather than be an enjoyable level.
Continue reading Call of Dooty (If Doom was done today: Part 1)
(Door Kickers) Tips & Tricks
A collection of my most handy tips and tricks for Door Kickers, an excellent top-down tactical shooter/strategy game in which you command a SWAT team by drawing out each squad member’s path.