This tutorial shows how to spawn monsters from out of nowhere using some of ZDoom’s ACS scripting features. In this example, when a chaingun is picked up four enemies spawn on raised pillars all around the player.
This video teaches you how to export then edit one of Doom’s images, then import it into your very own maps for a customized experience. More specifically, in this video you’ll learn how to create custom skies! This technique can be extended to create custom wall textures, import custom sounds and songs, and more.
This tutorial teaches how to create events that happen when a particular monster(s) dies via ZDoom ACS scripts.
This two-in-one video tutorial shows how to create a “fog” effect in Doom Builder 2 through the use of basic scripting. You’ll also learn how to make your floors extra slippery, as if they were covered in ice!
This two-part video tutorial shows how to create an “artillery” effect in Doom Builder 2 through the help of ACS Scripting. When you’re finished, if the game is played using ZDoom, a switch can be flipped to trigger an “artillery” script that, in turn, blasts the monsters situated immediately below the drop zone.
A beginner-level tutorial showing how to use variables in Game Maker, one of the most popular programs for making 2D games.
This short but informative tutorial illustrates the concept of “while” loops. I move quickly but cover the basics and reiterate several of my points to help make it easier to understand. With the aid of my tablet and a screen recording program, it’s almost like teaching on a blackboard.
Sharing my thoughts on Frostpunk, a grim and fascinating post-apocalyptic city builder/survival game from 11 bit studios, makers of the critically acclaimed This War of Mine.
Now that it’s finally here, what do I think about the latest entry in the long-running Far Cry franchise? Watch and find out!