A tutorial showing how to import custom monsters (and weapons and items) and even create your very own by inheriting from those that already exist.
In this tutorial, I show you how to create a depth of field effect so that the camera focuses on an object(s) and everything in front of or behind the object(s) is blurred.
In this tutorial, I show you how to lock items to parts of your character’s body so that they move together. You can also use this technique to lock hats to your character’s heads and more! Experiment with it and see what you can create.
In this tutorial, I show you how to create a moving camera in Source Filmmaker using keyframing/bookmarking in the Graph Editor. Although this covers cameras, you can also use this technique to animate all types of objects ranging from characters and objects to lights.
Are you interested in creating levels for games or even entire games from scratch? In this video I show just how easy it is to do with Construct 2!
Have you ever wanted to give your 3D floors some movement? Now, with the concepts presented in this tutorial, you can! This video shows you how to create a single script that automates a 3D floor, making it move up and down and pausing at each stop to allow the player to hop on for a ride. You can take this concept further by tying the actions to switches rather than an “ENTER” script and creating elevators and more! Heck, you could even pair this technique with a screen shake effect to simulate a building crumbling down to (and through) the ground! The possibilities, as always, are endless.
Ever wanted shiny surfaces that reflect the surrounding area, like squeaky-clean tiles or puddles of water or ice? Now you can have them in GZDoom/Skulltag with this simple technique!
3D floors are cool enough, but what if you could actually make some of them slope? This tutorial shows you how to do just that! If you use GZDoom or Skulltag, you can use this feature alongside regular 3D floors to create even better architecture and designs for your maps.
This tutorial shows how to create “3D floors” in Doom Builder. This feature allows you to create true room-over-room structures and more. You can stack as many 3D floors as you’d like, and once you begin working with them more, you’ll realize that the only limit is your imagination!
This tutorial shows how to spawn monsters from out of nowhere using some of ZDoom’s ACS scripting features. In this example, when a chaingun is picked up four enemies spawn on raised pillars all around the player.